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Rules of Play: Game Design Fundamentals





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More details of book titled: Rules of Play: Game Design Fundamentals

Rules of Play: Game Design Fundamentals

Author: Katie Salen
Published: 2003-10-01
List price: $54.00
Our price: $43.20
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As of: December 02nd, 2008 09:42:19 PM
Customer comments on this selection.

vBulletin Does this book help you to create good/fun games?
Simple No. Making games should be fun, playing games should be fun. Why this book makes telling how to create games so academic? When reading this i hope to do something else in every chapter I begin. br / br /IF you love games, if you want to create games.. Please skip this. Go to toy store, read totally different kind of books, draw, listen different kind of music, watch TV, walk outside. Think. You are much better path that using you time reading these kinds of theoretical mammoths. br / br /

vBulletin rules of play
bought for a class. never really read it. not as theoretical as what i wanted it to be.

vBulletin An important and relevant book on so many levels
The authors of this book work directly with the school I attend (Parsons the New School for Design), and I am speaking from experience when I say that these people are authorities on the topics of "play" and game design. This books serves as a resource not just for game design, but in many other fields as well. I have used this book while studying anything that relates to interactivity, education and learning, and sociology. The idea of "play" is an innate characteristic of human beings, and Salen and Zimmerman do a great job of relating this idea in an extremely rich way. If you do anything related to games, play, or game design, this book needs to reside on your shelf.

vBulletin Too pleased with itself to be great
Rules of Play has 150 pages of great material spread over 670 pages of text. The definition of meaningful play, the case studies and the troubleshooting tips are very useful. Unfortunately, the book tries to be both a design manual and a textbook. The result is a lot of material which any given reader doesn't need. Trimmed down and split into separate books, this work would get five stars. br /

vBulletin Returned
So, this book was written by MIT faculty in an attempt to legitimize games. Their way of legitimizing games was by being as long-winded as is humanly possible. br / br /Needless to say, this book was not very interesting in the least.

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